Thread: Going Solo
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Old 09-23-2002, 05:23 AM   #3
Ishanda
Dungeon Master
 

Join Date: September 23, 2002
Location: South Africa
Age: 52
Posts: 61
Ok, back to front. You need no rogue, since the monk can take all the feats necessary (hide, pick-locks, search, trap disabling, move silently) as if he/she were a rogue....NO rogue necessary, the monk IS one.

Cleric for ressurect...hmmm. The monk gets to heal him/herself (albeit only slightly compared to what a cleric can do). What I can tell you though is that it was tiresome in the beginning (saving and loading) but no more. Going solo means that the character becomes powerful quickly. No more dying. (unless fighting boss chars or huge groups of enemies - but then preventing dying is only a matter of having a good strategy)

That leaves magic. I do not care about taking out the low level monsters one by one. I was thinking along the lines of whether it is POSSIBLE to beat the game without having any sort of magickal ability. As an example....high level wizards can protect themselves with spells that make hitting them with physical/magickal wepaons impossible. I got around this sometimes in BG2 by running away and waiting for their spells to run out. If I remember correctly, the ONLY enemy my monk had huge problems with in BG2 was a particular liche. (Kangar or something) I could not defeat him at all with my monk at that time. He was magickally protected in such a way that I could not touch him. All the others fell like flies before my monk.

So, it is just a case of .... Are there any enemies in IWD2 that are untouchable if magic is not used? Apart from that a monk is quite powerful enough
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