Yeah, the skill system can be a little tricky when you first come to it. Generally, it's best for each class to stick with its own skills as much as possible. This is especially true for the thief. Search, detrap and lockpick are the big ones.
Also keep in mind that many skills are modified by stats. For example, the chance to detrap is d20 + skill rank + int bonus (if any). A low int (less than 10) would actually decrease your chance. Rogues need to be smart and dexterous above all.
Unfortunately, there aren't many good skills for the fighter class.
Nightowl2
P.S. You're perfectly correct about the ice spells. I just like fire/acid better myself.
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