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Old 10-31-2002, 12:14 PM   #21
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 47
Posts: 2,190
Mmmm....keep in mind that your fighter won't be too good at intimidation. Starting with a 6 CHA, he has a -2 penalty. Of course, over time you can overcome that with skill points.

I didn't see anything in your list for Alchemy, Spellcraft, or Arcana. Alchemy is important for id'ing potions, and arcana for id'ing items.

Don't see why you'd want armor proficiency for a sorcerer. You risk spell failure unless you waste a feat or two on armored arcana, and there are much better feats to take for this class. I've found that keeping my sorcs in the rear was good enough much of the time. What mage classes need are the mage feats like spells focuses, spell penetration (later in the game), and the ones that increase elemental damage. Also, I'd make con a little lower and dex a little higher for better AC.

Pickpocket I never found very useful. The other rogue skills are more important.

Monks can take the power attack and cleave feats (with high enough strength). Also expertise if you want to improve armor class, but yours isn't smart enough.

Nightowl2
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