Hi Micah, good to see you [img]smile.gif[/img] Been a long time!
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If I remember this right, in addition to the item you get at the END of each level, you can also get either xp or additional items during each RANK of each level
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Yes, I noticed this too. It seemed to pretty much be 50/50 which you got after each level. The items wern't that useful though (mainly high enchantment missile weapon ammo, gold and gems) so I hoped for the XP at this point.
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). I believe that the xp is calculated based on the CR rating system in a similiar manner as xp is calculated for NWN; i.e. based on the monster difficulty rating and the level of the characters.
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I've noticed this too. Many of the easier enemies (dire wolves for example) yield no XP whatsoever for my now level 12 party. Since this is the case, surely it would be most rewarding XP wise to conquer the square at lower levels?
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The HoF weapons generally have better attack bonuses and/or damage; but in the case of +5 weapons they usually get additional spell properties or immunities added in. Some +1 items are upgraded to +3 and have additional properties thrown in. From what I can tell not all of the items get upgraded.
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Have you beaten the game on HoF yet? I'll give it a go next time round (only had this game a couple of weeks since europe had major shipping problems with this game

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The one monster I HATED seeing show up was the Greater Feyr!!!
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LOL I quite enjoyed battling this one. It gave my battle square character a breather since it constantly teleported to the room where my party was being held so I could administer a savage beatng using 5 characters
The main tactic I used for the battle square involved using no summoning cheese. It did involve what many people will refer to as cheese though...As soon as I started encountering larger opponents (giants/demons/Remorhaz etc) I opened the double doors at the top of the games room, sneaked through, waited for the opponent to follow (who of course was too large to fit through), and then poked them to death using long reach polearms and 2-Handed swords from a distance

That was a majorly effective strategy. Smaller but no less fearsome demonic/undead opponents were taken care of using the club of disruption (even though some of the more powerful creatures could only fail their saves on a roll of 1 - still its 5% chance each hit).