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Old 03-07-2003, 02:49 PM   #38
Lemmy
Manshoon
 

Join Date: October 20, 2002
Location: Montgomery, AL
Age: 41
Posts: 157
Arledrian:
My whole point is that it's not supposed to happen from a roleplaying perspective. You bump into Drizzt in BG II - oops, how did you ever get resurrected again, drow? . . . If you want to roleplay you should keep him alive . . . it's about playing the game properly.

Your logic is faulty. Example:
Suppose Imoen gets "chunked" in BG1. No resurrection is possible, yet she shows up again in BG2. By your logic, it's cheating to let Imoen die a permanent death in BG1 because it destroys the continuity of the game world.

You can make up an excuse of some sort for *why* she returns, but, ultimately, she shows up in BG2 because the story assumes the PC played with a certain group of party members in BG1. If the games were truly continuous, your exact party from BG1 would translate to BG2 *including* all bounties, warrants, and ill-will toward you character. But it's out of your hands.

The player can only maintain so much continuity in the context of a pre-crafted game world. *However*, the player is in complete control of the continuity of his character's personality. That sort of continuity is what must be maintained to draw the line between roleplay and powerplay. Considering continuity of character, there are plenty of reasons a character (evil, neutral, or even good) might choose to attack Drizzt. Whether you think the methods that work to kill Drizzt are legitimate is another matter - and something you can argue.

-Lem
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