Quote:
Originally posted by Lemmy:
|
On the other side of the coin, an extrodinarily Drow-prejudiced "good" character *may* be able to justify killing Drizzt. The character could see killing Drizzt as a moral good - purging the Sword Coast of Drow scourge - and stopping his alleged(!) do-goodery.
This sounds like something Ajantis would do, come to think of it...and he's just as bad as Noober when it comes to dialogue. For Helm this, for Helm that. Makes a PC want to go for
his helm and jam it up his righteous, self-possessed--erm, this topic was about Drizzt, right?
There's also something to be said about avenging a wrong, or a mercenary-for-hire.
This gets back to the concept that (as noted on another forum recently) the alignment system is for developing your character. "I'm Lawful Good" doesn't mean the same thing to everyone. Alignment can help develop a character's story and history, but, IMO, it has far less bearing on a character's choices than does the character's personality, backstory, and values. To test this yourself, try playing Chaotic Evil with and without character development.
'Tis true. I brought Tempest's party and Argon's party back through Beregost and let loose the evil upon the poor town. It was harder to wreak havoc with Tempest. Ran into some situations where picking the nastiest choice wasn't as nasty as she wanted to be.
Argon, however, is a member of an all-gnome evil-aligned party. While Argon sat demurely in Feldepost's Inn, he allowed the other members of the party to go forth and have fun. Krypton was out painting the town red--literally--and started with Feldepost's Inn. Argon
did say it was a bit too noisy... Neon (neutral evil fighter/cleric) chatted it up with Kagain before killing him to check out what was behind the counter. Xenon (chaotic evil fighter/thief) made it his personal mission to kill anything over four feet tall. Radon (chaotic evil fighter) quaffed a good deal in the Red Sheaf, got drunk, and slaughtered everything in sight. He would've killed Helium (lawful evil illusionist) except Helium cast a Hold spell on him, then proceeded to steal his armor and inventory.
Hm. So, are you saying the lack of a summon limit is an actual bug? I know it was fixed somewhat in BG2, but I've not seen it called a bug in BG1 before. Definitely cheese, though.
I'm saying that the fact Drizzt can't get around the summons to get at your party members is a bug. One wonders why he can't whip out his composite long bow +4 and nail people with his +4 arrows of utter demise. Wait, if he did that then people would want to kill him for
that gear. Sigh.
Summons are cheesy. That's why I like Dynaheir. Can't cast 'em from memory.
EDIT: screwed up the quote blocking on the first try
SECOND EDIT: screwed up the quote blocking on the second try. remind me to hit the preview button instead of the post button...
[ 02-24-2003, 08:14 PM: Message edited by: Pirengle the BNM ]