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Old 04-06-2003, 03:02 AM   #16
Lemmy
Manshoon
 

Join Date: October 20, 2002
Location: Montgomery, AL
Age: 41
Posts: 157
InsaneBane:
"Is it cheating to do something that makes you powerfull?
Is it cheating to make use of what you know about the game mechanics?
Is it cheating to make use of features in the game, that was implemented on purpose by the designers?
Is it cheating to make use of some sort of powerful spells?
Is it cheating to start a new game and make use of what you found out from previous games?"

The questions you're asking make it seem like you view cheating as some sort of existential, unnameable force. Don't be silly. Cheating in-game can be very clearly defined. Generally speaking, bug abuse and use of third-party programs to gain advantages is cheating. Not to be confused with modding, which changes the game for either difficulty and/or story purposes.

Mods: BG2's Improved (Insert Monster Here), BG2's NPC mods, BG1's DSotSC
Cheats: Setting stats to 25, abusing multi's import/export to duplicate items

The real question you were trying to answer, however, was whether cheating was wrong. Ignoring EULA and TOS legalities, is it?

In single player games, not at all. It can get boring and you don't really develop the skill you would otherwise, but it's harmless.

In multiplayer games, cheating can be extaordinarily damaging. The cheater must be very careful not to corrupt a legitimate gaming environment, but this is usually too much to ask for. People want to play, and they have no incentive to watch out for any negative externalities they may cause. That's putting it lightly. Cheating in multiplayer is a bad idea.

In regard to this thread, does cheating matter? I'm with you. It's nothing to worry about.

-Lem
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