Very good points, BK and Radek! Personally, I do believe there should be a way to play "evil" in the game...I mean, with appropriate consequences. Unfortunately, this game was raced too fast out the door, and no retribution (or dark reward!) was set into the game for following a "dark path."
I've never been able to play a dark path. I tried, with MM7, when it gave you the option to follow the "Dark" path. I got a bit of the way into it, and part of it was funny, but when I got the quest to slay the Gryphons, I fell apart. Not the ones that were attacking you, but the tame ones that were flying around the castle. I slew them, then felt utterly sick about it. I abandoned that particular party after that and started another one and took them down the "Light" path. I try to be bad, but I just can't! I will say this, that it was part of MM7's fantastic rendering of the scenario that thus affected me. I don't think any such effect exists when you kill the "good" NPC's in Wizards & Warriors. Hopefully that will be addressed in the sequel.
It all comes down to personal preference. If someone is truly role-playing "evil", then I have no problem with that...my only problem has been "munchkinism", or killing everything around, even if it's completely out of character, to boost your stats to godlike proportions.
But, after all, it is a game, and it's up to the player to determine what s/he is willing to perform in the game.
-Sazerac
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