Yes, I agree with you. It's best to not let characters gain a level when they're in dungeon. They should finish their adventure or have some time to relax. I give quest award xp's (I like side and mini-quests) role-playing xp's (after every session) not for disarming all the traps for thief, just for disarming a really though trap; a clear idea, succesful tactic, solving a puzzle. Combat xp's are equal of course. A friend of mine was giving combat xp's each person for every creature he's killed. It's very stupid because it's not a shot'em up game. You're earning xp not score. You're not earning xp's for killing the monster. You live the moment, you watch, you join, you learn. In my opinion, a fighter fighting with ogre, a cleric healing his companions, a mage casting haste. They all deserve the same xp.
I usually start my characters at level 3 or 4. These days I'M working on a campaing with 1st level characters. After level 12 the game is getting weird in my opinion.
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I can feel the touch of wind on my face. Strong wind was slapping my face. I can feel the ground shake. The sky roars with vengeance and fury. From the shadows, I heard the Archmage's words:"İbne Fenner!" And then..I can't remember the rest..
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