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Old 03-02-2003, 09:21 PM   #6
Jimbo
The Magister
 

Join Date: March 10, 2001
Location: Brazil, IN USA
Age: 56
Posts: 126
Hey, after further thoughts, testing, and more asking/reading, was wondering if I had some other ideas right.

1. Most have said to put 14 into intel at the start to max out disarm traps.

2. No one has really said much about how much dex is needed to open most locks. Is 12 okay at start? I know you can get lock picks to help, so wouldn't that make up for your lack of dex at start?

3. Does starting off with low wis and char hurt that much? I know a lot of the npc's call me ugly, but with points into persuade I don't have a hard time getting to things. Low will affects a saving throw, but other than that, what else?

4. Is using say a bastard sword or katana that much better for duel welding? Saying str is more than dex, and using a light weapon in off hand with all three duel-weld feats, would the extra feat increase damage that much? Kinda a nick-pick, but just something I was thinking about. Btw, finding the ranger/rogue kinda fun for duel-weld back stabing

5. Found the joys of arena on-line fighting My rogue is having fun shooting arrows into people's backs.
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