If you have any trouble getting them to work let me know.
Be VERY careful with the naming convention - it's very easy to create conflicts with the in-game portraits. If you are NOT going to use them in a module of your own design as an npc, then it might be better to simply label them something like this:
g_rr##_z.tga
when g is the gender, rr is the race designation, z is the size descriptor
The official naming convention is as follows:
po_rr_g_xxxxxx_z.tga
Where "po" designates a portrait, rr, g and z are as defined above, and xxxxxx is the file descriptor. Try to keep the "x" string short if possible, 5 or 6 characters should be good enough. If it's too long you will trouble with the files when making a hakpak. [img]smile.gif[/img]
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