View Single Post
Old 08-16-2003, 04:51 PM   #13
Dreamer128
Dracolisk
 

Join Date: March 21, 2001
Location: Europe
Age: 40
Posts: 6,136
Alright. Much like Philip suggested, I recommend we start working on the village first. Quest NPC's and additional area's will be created later. We should first discuss what the village and storyline should look like.
Personally, I would suggest using the winter tile set for the village. My idea of the storyline is the following; the story takes place in a remote region of the north, the village in question is conveniently located at the heart of a small trade route (thus; allowing for more merchants then a village of this size would normally support). This trade route is not as safe as it used to be, however. And over the past few months, people (caravans and individual travellers alike) have started to disappear. It almost seems as if someone is trying to isolate the village. The truth is, that every 5000 years, the 'long night' comes over that part of the north. A period of two hundred years of almost continued darkness. A concept that is very interesting for the Dark Elf followers of Vhearun, who are hiding just below the surface and are currently planning on expanding their power in the north (the followers of Vhearun, unlike the followers of Lolth, have many surface outposts already). In fact, they are planning to make sure our night lasts a lot longer then that. Unfortunately (for them), one of the artefacts they need for their dark scheme is buried deep beneath our village. And thus arises the need to get rid of the humans all together. In order to do so, they have motivated a few of the local humanoid tribes to attack remote villages and people.

Regardless of what the main storyline will look like, we will still need to develop our little village. It should, at least, contain the following structures:

-The Inn
-Local Militia barracks
-Blacksmith
-Clerics House (I was personally thinking of a Priest of Oghma)
-And some housing for locals we can involve in quests later.


Of course, both the storyline and the structure of the village are both just idea's. Opinions and suggestions please.

Edit: I managed to locate quite an excellent script for Drow Hostiles. It generates a globe of Darkness around them when they spawn. I can't post it here right now, because I'm running Neverwinter Nights on a different PC, but I've been aching to use it

[ 08-16-2003, 04:55 PM: Message edited by: Dreamer128 ]
Dreamer128 is offline   Reply With Quote