I think bVisualEffect needs to be set as TRUE or FALSE.
If you want to show a specific animation when the Drow are summoned, I believe you must use a separate command to do that.
So you would create a Drow,
CreateObject(OBJECT_TYPE_CREATURE, sObj, lLoc1, FALSE);
Then you would do a visual effect of your choice at that location,
AssignCommand ( GetObjectByTag(sObj), ApplyEffectAtLocation (DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_IMP_HARM), lLoc1, 3.0) );
I
think that's how to do it... Lemme check to see if it works
EDIT: It works [img]smile.gif[/img]
Also, be sure that you have this script in the ActionTaken slot in your NPC's conversation. You can mess around with DelayCommand if you want the Drow to be summoned one at a time or something. Also you can use a wide variety of effects for the visual - pretty much every constant starting with VFX is valid.
[ 02-10-2004, 07:35 PM: Message edited by: Darkman ]