Posting here because I think the forums are being combined?...
If you haven't got SoU or HotU and don't want to hear about some of the new classes available, then don't read on.
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I'm casting around for an arcane character to develope and am undecided so far.
I did create a gnome illusionist last night, as I've never played as one of the small folk before, but not sure whether I want to take this character far or not.
I was wondering about a human wizard specialising in necromancy, but am unsure how this works. I realise you cannot cast spells from the opposition school, but do you gain an extra spell slot per level in your chosen school as in BG2? The manual doesn't seem to make this too clear.
Also, the scope for development of a necromancer character seems quite small, because the Pale Master (whilst being a very cool class) seems to sacrifice casting ability for melee. However, I'm not really interested in melee ability - the character would be very much focused on magic and he would see gaining melee abilities as a pointless distraction from his work.
So, your thoughts? Is choosing a necromancer without planning to continue to a pale master pretty pointless except for roleplaying reasons? Are there any wizard characters that you've found enjoyable to play that you can recommend?
Thanks in advance [img]smile.gif[/img]
[ 10-12-2004, 09:18 AM: Message edited by: shamrock_uk ]
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