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Old 10-12-2004, 07:00 PM   #9
ScottG
Drow Warrior
 

Join Date: June 13, 2003
Location: Never Never Land
Age: 55
Posts: 267
I don't believe the epic spell category of epic feat will become available unless your a wizard at the time you are able to select the feat.. thats why I said choose carefully when to increase beyond level 20 for your wizard.

Mummy dust is actually quite nice because the mummy can hit moderate ac characters with elemental damage. Its also good as a distraction against other casters.

I'd personally get ALL the epic spells.

Don't discount mage feats:
1. spell penetration
2. greater spell penetration
3. epic spell penetration
4. combat casting (for #5)
5. improved combat casting
6. spell focus evocation
7. greater spell focus evocation
8. epic spell focus evocation
9. spell focus necromancy
10. greater spell focus necromancy
11. epic spell focus necromancy
12. empower spell
Empower spell not only increases the strength of the spell but also allows additional spells that you may want.

Ex. with the above listing against a Prismatic Dragon.
1. Cast epic spell hellball on dragon
2. Cast timestop on your character
3. Cast 8th level empowered Issac's Missle Storm 5 times

Result: Dead Dragon

Because of the Epic Spell Focus in Evocation AND the Epic Spell Penetration (with the bonus from 26 in intelligence) - the Prismatic Dragon can't resist this spell. For that matter I don't think ANYTHING can resist it.. the only things you'll need to worry about are wild and null magic zones and PERHAPS a level 40 Monk that has been selecting spell resistance feats. Additionally, a opponent wearing an item with a magic resistance of 20 will totally resist this damage.

tumble needs to be 5 for your Shadow Dancer Level. When you do get to select that (SD) as a character level, plow-in an additional 15 (for a total of 20) in tumble: this gives you the max AC bonus for tumble (+4). Spring attack isn't bad.. forget about Unarmed attack - it does nothing for your Palemaster touches. In fact you'll find that your Palemaster touches to be relativly worthless against high level opponents (who will make their saves). The Spell Finger of Death however (with all the spell penetration and focus extras) should work on occasion against high level opponents.

I don't think they get still spell for free, its a worthless feat though and its really only for if you have been silenced. Most of the time your problems will be from blindness, fear, or confusion (and the last 2 can overcome with a clarity potion). It does nothing for the AC penalties.

A Palemaster's greater undead summon improves with Palemaster levels. You might try to see what you get at a particular level. (I just ran a test run of this character and wasn't too impressed by the vampire rogue I got at about PM level 14).

[ 10-12-2004, 07:19 PM: Message edited by: ScottG ]
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