Join Date: March 20, 2005
Location: North Yorkshire, England
Age: 44
Posts: 520
|
Level 2
Aid
Available to: Cleric (2), Paladin (2), Ranger (3).
Description: Grants all the benefits of Bless on a single target (+1 attack bonus, +1 saving throws vs Fear) and provides +1D8 bonus temporary hit points. The effect lasts for 1 Turn per caster level.
Metamagic: Can be Extended to last for 2 Turns per caster level as a level 3 spell (level 4 for Rangers), Empowered to provide 1D8+(1D8/2) temporary HP as a level 4 spell (Clerics, Druids, Paladins only), or Maximised to provide +8 HP as a level 5 spell (Cleric/Druid only).
Comments: This spell stacks nicely with Bless, Prayer, Divine Favour, Divine Power and Battle Tide to provide colossal attack/damage bonuses!
Aura of Glory
Available to: Paladins only.
Description: Caster gains a +4 CHA bonus, all creatures within a colossal (10m radius) area of the paladin (not medium as described) get a +5 saving throw bonus against Fear. The bonuses last for 1 Turn per caster level.
Metamagic: Can be Extended to last for 2 Turns per caster level as a level 3 spell.
Comments: All allies within the colossal radius are also healed for 1D4 hit points.
Barkskin
Available to: Druids only.
Description: Targeted creature gains a Natural Armour bonus based on the casters level for 1 Hour per caster level.
Metamagic: Can be Extended to last for 2 Hours per caster level as a level 3 spell.
Progression:
Caster Level | Natural Armour bonus | 1-6 | +3 | 7-12 | +4 | 13+ | +5 |
Blood Frenzy
Available to: Druids only.
Description: Caster gains +2 STR, +2 CON, +1 to Will saves, but -1 AC for 1 Round per caster level.
Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 3 spell.
Bulls Strength
Available to: Cleric, Druid, Paladin.
Description: Increases the strength of the targeted creature by 1D4+1. This lasts for 1 Hour per caster level.
Metamagic: Can be Extended to last for 2 Hours per caster level as a level 3 spell, Empowered to provide (1D4+1)+((1D4+1)/2) strength as a level 4 spell, or Maximised to provide +5 strength as a level 5 spell (Cleric/Druid only).
Charm Person or Mammal
Available to: Druids only.
Description: Target must make a Will save or be charmed for 2 Rounds +1 Round per 3 caster levels.
Save: Will vs mind affecting negates.
Spell Resistance: Allowed.
Metamagic: Can be Extended to last for 4 Rounds +2 Rounds per 3 caster levels as a level 3 spell.
Comments: Charmable targets are any playable race, goblinoids, orcs, monstrous humanoids, reptilians and animals. Once charmed, hostile creatures tend to become neutral, although this does tend to vary from module to module (for example, it can be used in place of Persuade in conversation). How the charmed creature behaves may well be determined by your actions towards others of their faction, e.g. successfully charming an Orc and then attacking one of his fellows will lower your reputation in his eyes and may make him attack you. It's all pretty unreliable, but it can be put to some excellent RP uses, rather than viewing it as a combat spell.
Cure Moderate Wounds
Available to: Cleric (2), Druid (3), Paladin (3), Ranger (3).
Description: Cures 2D8, +1 HP per caster level to a maximum of 2D8+10 to a target creature, or inflicts that amount of positive energy damage against an undead creature if the caster makes a successful touch attack check.
Save: Undead do not get a Will save for half damage with this spell.
Spell Resistance: Allowed (Undead).
Metamagic: Can be Empowered as a level 4 spell (level 5 for Druids), or Maximised as a level 5 spell (level 6 spell for Druids).
Progression:
Caster Level | HP healed/Positive energy damage sustained | Empowered | Maximised | 3 | 2D8+3 | | | 4 | 2D8+4 | | | 5 | 2D8+5 | | | 6 | 2D8+6 | | | 7 | 2D8+7 | 2D8+7+((2D8+7)/2) | | 8 | 2D8+8 | 2D8+8+((2D8+8)/2) | | 9 | 2D8+9 | 2D8+9+((2D8+9)/2) | 25 | 10+ | 2D8+10 | 2D8+10+((2D10+7)/2) | 26 |
Darkness
Available to: Clerics only.
Description: Creates a globe of darkness over the targeted area. The globe is huge in size (6.7m radius), and all creatures within the globe, or entering the globe, are effectively blinded unless they possess Ultravision, or successfully make a Spell Resistance check. The globe remains in place for 1 Round per caster level.
Save: None.
Spell Resistance: Allowed.
Party Friendly: No.
Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 3 spell.
Comments: Cast Ultravision, then Darkness over a bunch of enemies and then stride in at your leisure to cast spells/attack enemies within the globe. With Ultravision you will not effectively be blind and therefore won't suffer the 50% miss percentile that creatures without Ultravision will suffer. You could also target yourself as the centre of the globe, to effectively hide you from ranged attackers/spell casters outside the globe. You can still target these enemies from within the globe whilst remaining hidden.
Eagle's Splendor
Available to: Cleric, Paladin.
Description: Increases the charisma of the targeted creature by 1D4+1. This lasts for 1 Hour per caster level.
Metamagic: Can be Extended to last for 2 Hours per caster level as a level 3 spell, Empowered to provide (1D4+)1+((1D4+1)/2) charisma as a level 4 spell, or Maximised to provide +5 charisma as a level 5 spell (Clerics only).
Endurance
Available to: Clerics only.
Description: Increases the constitution of the targeted creature by 1D4+1. This lasts for 1 Hour per caster level.
Metamagic: Can be Extended to last for 2 Hours per caster level as a level 3 spell, Empowered to provide (1D4+1)+((1D4+1)/2) constitution as a level 4 spell, or Maximised to provide +5 constitution as a level 5 spell.
Flame Lash
Available to: Druids only.
Description: The target is lashed with flaming brands that deal 2D6 points of fire damage, with an additional 1D6 damage for every 3 caster levels after level 3.
Save: Reflex vs fire halves.
Spell Resistance: Allowed.
Metamagic: Can be Empowered as a level 4 spell, or Maximised as a level 5 spell.
Comments: This spell grows in power all the way up to level 40.
Progression:
Caster Level: | Fire damage | Empowered | Maximised | 3 | 2D6 | | | 6 | 3D6 | | | 9 | 4D6 | 4D6+(4D6/2) | 24 | 12 | 5D6 | 5D6+(5D6/2) | 30 | 15 | 6D6 | 6D6+(6D6/2) | 36 | 18 | 7D6 | 7D6+(7D6/2) | 42 | 21 | 8D6 | 8D6+(8D6/2) | 48 | 24 | 9D6 | 9D6+(9D6/2) | 54 | 27 | 10D6 | 10D6+(10D6/2) | 60 | 30 | 11D6 | 11D6+(11D6/2) | 66 | 33 | 12D6 | 12D6+(12D6/2) | 72 | 36 | 13D6 | 13D6+(13D6/2) | 78 | 39+ | 14D6 | 14D6+(14D6/2) | 84 |
Find Traps
Available to: Clerics only.
Description: Finds and DISABLES ALL traps within a colossal (30m !) radius from the caster. This is instant.
Metamagic: None.
Comments: The caster does not need line of sight to the trap, so this is a great spell to fire at the start of a dungeon crawl.
Fox's Cunning
Available to: Clerics only.
Description: Increases the intelligence of the targeted creature by 1D4+1. This lasts for 1 Hour per caster level.
Metamagic: Can be Extended to last for 2 Hours per caster level as a level 3 spell, Empowered to provide 1D4+1+(1D4+1/2) intelligence as a level 4 spell, or Maximised to provide +5 intelligence as a level 5 spell.
Hold Person
Available to: Clerics only.
Description: Holds the targeted humanoid in place for 1 Round per caster level if they fail their Will save. The targeted creature cannot move or perform and actions whilst in this state.
Save: Will negates.
Spell Resistance: Allowed.
Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 3 spell.
Comments: Humanoid creatures are those that fall into the following categories: Any playable race, Goblinoid, Monstrous, Orc or Reptilian.
Hold Animal
Available to: Druid, Ranger.
Description: Holds the targeted animal in place for 1 Round per caster level if they fail their Will save. The targeted animal cannot move or perform any actions whilst in this state.
Save: Will negates (+4 DC).
Spell Resistance: Allowed.
Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 3 spell.
Comments: This spell is cast at +4 DC.
Inflict Moderate Wounds
Available to: Clerics only.
Notes: Inflicts 2D8, +1 negative energy damage per caster level to a maximum of 2D8+10 to a target creature if the caster makes a successful touch attack. The target can attempt a Will save for half damage. If the target is Undead, it is healed that amount.
Save: Will halves.
Metamagic: Can be Empowered as a level 4 spell, or Maximised as a level5 spell.
Comments: The touch attack check is still required when using to heal undead.
Progression:
Caster Level: | Negative energy dealt/Undead HP healed: | Empowered | Maximised | 3 | 2D8+3 | | | 4 | 2D8+4 | | | 5 | 2D8+5 | | | 6 | 2D8+6 | | | 7 | 2D8+7 | 2D8+7+((2D8+7)/2) | | 8 | 2D8+8 | 2D8+8+((2D8+8)/2) | | 9 | 2D8+9 | 2D8+9+((2D8+9)/2) | 25 | 10+ | 2D8+10 | 2D8+10+((2D10+10)/2) | 26 |
Lesser Dispel
Available to: Cleric, Druid.
Description: Attempts to remove ALL spell effects from a single target, or remove the most powerful spell effect from all creatures (allies included) within a large area (5m radius, not colossal as stated). The caster needs to succeed at a dispel check of 1D20, +1 per caster level to a maximum of 1D20+5, against DC 11 + enemy caster level.
Save: None.
Metamagic: None.
Comments: This gives an effective spell removal range from enemy casters ranging from level 1 to level 14.
Lesser Restoration
Available to: Cleric, Druid.
Description: Removes all supernatural effects from the targeted creature. This includes ability score decreases, AC decreases, Attack Roll and Damage Roll increases. It does not however restore drained character levels.
Metamagic: None.
Negative Energy Ray
Available to: Clerics only.
Description: Fires a bolt of negative energy at the targeted creature, causing them to suffer 1D6 damage, +1D6 per 2 caster levels to a maximum of 5D6 negative energy damage. The targeted creature can make a Will save to sustain half damage. If the target is Undead, they are healed by that amount (no save necessary).
Save: Will vs Negative Energy halves.
Spell Resistance: Allowed.
Metamagic: Can be Empowered as a level 4 spell, or Maximised as a level 5 spell.
Progression:
Caster Level: | Negative energy dealt/Undead HP healed: | Empowered damage | Maximised damage | 1 | 1D6 | | | 3 | 2D6 | | | 5 | 3D6 | | | 7 | 4D6 | 4D6+(4D6/2) | | 9+ | 5D6 | 5D6+(5D6/2) | 30 |
One with the Land
Available to: Druid, Ranger.
Description: The caster receives a +4 bonus to Hide, Move Silently, Animal Empathy and Set Traps skills for 1 Hour per caster level.
Metamagic: Can be Extended to last for 2 Hours per caster level as a level 3 spell.
Owl's Wisdom
Available to: Clerics only.
Description: Increases the wisdom of the targeted creature by 1D4+1. This lasts for 1 Hour per caster level.
Metamagic: Can be Extended to last for 2 Hours per caster level as a level 3 spell, Empowered to provide 1D4+1+(1D4+1/2) wisdom as a level 4 spell, or Maximised to provide +5 wisdom as a level 5 spell.
Remove Paralysis
Available to: Cleric, Paladin.
Description: All hold and paralyzation effects are removed from allies within a large area of effect (5m radius), affecting 1 creature per 4 caster levels.
Metamagic: None.
Resist Elements
Available to: Cleric (2), Druid (2), Paladin (2), Ranger (1).
Description: Lasts 1 Turn per caster level, and provides 20/- damage resistance against Fire/Cold/Acid/Electricity/Sonic until 30 points worth of damage has been absorbed.
Metamagic: Can be Extended to last for 2 Turns per caster level as a level 3 spell (Rangers can Extend this as a level 2 spell).
Silence
Available to: Clerics only.
Description: Can be cast on friend or foe. Creates a 4m (medium to large) radius area around the targeted creature, within which no verbal communication can occur. Spell casters will not be able to cast spells within this zone. If cast on an ally, no saving throw is required. If cast on an enemy, they can make a Will save to avoid the effect.
Save: Will partial (only if targeted creature is hostile).
Spell Resistance: Partial (only if targeted creature is hostile).
Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 3 spell.
Comments: All creatures (friend and foe alike) are automatically silenced when they enter the silenced zone with no saving throw or Spell Resistance check. Try casting silence on yourself or on an ally and then engage an enemy spell caster in melee. They will be too silly to try and move away from the silenced zone. If they have no silent spell casting capabilities they will be a sitting duck! This spell also makes the target immune to sonic damage.
Sound Burst
Available to: Clerics only.
Description: All creatures within a medium area (3.3m radius) take 1D8 points of sonic damage and are stunned for 2 Rounds if they fail their Will save.
Save: Will vs Sonic negates. Immunity to mind affecting spells prevents the stun.
Spell Resistance: Allowed.
Party Friendly: No.
Metamagic: Can be Empowered to deal 1D8+(1D8/2) Sonic damage as a level 4 spell, or Maximised to deal 8 Sonic damage as a level 5 spell.
Stone Bones
Available to: Clerics only.
Description: 1 targeted Undead creature receives a +3 Natural Armour bonus. The effect lasts for 10 Turns per level.
Metamagic: Can be Extended to last for 20 Turns per caster level as a level 3 spell.
Summon Creature II
Available to: Cleric, Druid, Ranger.
Description: Summons a Dire Boar for 24 Hours.
Metamagic: Can be Extended to last for 48 hours as a level 3 spell.
Comments: If the cleric has Animal Domain powers, the Dire Boar is replaced with a Dire Wolf.
Dire Boar Stats:
Level | 7 (Animal) | Ability Scores (STR/DEX/CON/INT/WIS/CHA) | 17/10/11/3/13/8 | Attack | 1 Attack Per Round (ApR) @ AB +8 (5(BAB)+3(17STR)) | Weapon | 1D8+3 (Bite) | AC | 16 | HP | 33 | Notable Feats | None | Abilitites | Can enter a ferocious rage once per day. This is supposed to increase STR and DEX for a number of Rounds equal to CON modifier, but doesn't seem to work in the case of the Dire Boar. |
[ 11-09-2005, 06:01 AM: Message edited by: Zink Whistlefly ]
|