Well, after further consideration, if there was a 2% chance of either, I think it would be fairly balanced. If somebody is strong enough to wield a heavy flail or quarterstaff type weapon effectively, there should be that chance. Perhaps base it on the str bonus, so a bonus of 2 would be a DC2 to save, and apply it, like vorpal, to critical hits. I guess, if you're going to do it that way, the DC14 would be fine. Make it a one round thing, and there is a percentage chance on the stun effect on weapons anyway, so I guess you essentially get two saves vs the effect, or maybe that's how incapacitated you really are; so a 75%/2 round stun would mean that you are only 75% out of it, for two rounds.
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