More problems with the spell editor:
1) I copied the example "conditional activation script" from the help file. It didn't work. I'm not a programmer and can't work out why. What I want to do is activate a different script if the level of the caster is even than if it is odd (the ultimate aim is to create a magic missile spell which requires 2-5 hitpoints damage per two levels of the caster - I'm pretty close if I could just get the activation script to work).
2) I want to do 1d4+1 damage per level of the caster. Can this be done? Is it possible to do 1d4*level - I can't get it to work.
3) When I type 1d4+1+1*level, it is automatically changed to 1d4+1+1+level*1 (ie 1d4+2+1*level). Is it a bug? It seems to be adding an extra "1".
Sorry for my lack of programming knowledge... These are probably pretty basic questions. Thanks for any help.
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