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Old 06-24-2003, 01:24 PM   #7
subsub
Elite Waterdeep Guard
 

Join Date: June 18, 2003
Location: australia
Age: 49
Posts: 12
you see in the distance..
1 ziroc, 1 manikus, 1 Tarlanon and 1 Steve McDonald
do you a)pproach, s)tart a fight or f)lee?

flee..

hehe

thanks for the replies. it's good to know there's some of us who still use that UA engine thing.. do any of you have some demo's or little game things available? i got a copy of UA to run 'em if u got 'em?

can you resize graphics? if i draw something in say.. 40 pixels by 60 pixls large or bigger can you resize them with minimal gfx loss? i draw most of my stuff small anyway.. but those icons are pretty small.. [img]tongue.gif[/img] i dont have a cool-ass gfx package (p133mhz with 60 MB spare HD space here)

about the area view.
thanks for putting in the time to type the replies. yeh i know about the area view function (this still uses that little gfx window) i was thinking something more like a full screen thing.. like the combat engine.. (move your party from tile to tile maybe?) the area viewer gfx modification sounds very suitable tho' so it's nice to know you're working on various stuff and i'll be sure to check it out..

..i'll wait untill the engine is complete before i d/l it due to HD size and lack of free space (i'm presently grooving away on a SNES emulator and FFIII and chrono trigger and others using valuable space..)

how "close" do you plan to stick with the original AD&D architecture? or do you plan to branch out a little?

the combat engine.
my favourite part of the SSI games. the combat engine rules! can you add things to it?
things like critical hits? chars/enemies sometimes getting knocked back if hit hard enough? maybe chars/enemies can fumble attacks? random battle events? weather effects? (mud slowing movement? rain dampening fires? wind dispersing a stinking cloud?) more detailed AI system? (charge attacks? enemies try out-flanking? enemy commander units?)

again don't mind me i don't mean to be rude it's just that (strange as it sounds) i really liked the SSI games so naturally i'm interested in everything that's going on here.. heh.

well.. fellow RPG likers, i'm sure if i knew u better we'd be friends and probably rolling dice like i do with the folks out my way so untill i next type to you on this wonder of modern technology i will say farewell and happy travels, and well done on the Dungeon Craft game. it might be only a small core of loyal fans but fans we are and always will be [img]smile.gif[/img] i also think if you tweak a few features of the game (make it a little more graphic user interface) it would be worthy of selling! i'd buy it!

i'll get on the pix.
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