quote:
Originally posted by MaskedFrog:
Alignment in most games is handled badly. I agree that you alignment should be based on your actions within the game. Fallout, Fallout 2, and Arcanum handle this very well. This also means you need alternate endings. I like wizardry where you just have to make decisions and those decisions affect what you can or cannot do.
i think planescape did it best. you could be evil and then repent and become good. it was pretty cool. that way you could also slaughter everyone right up to the end and still "beat" the game. anyway, that's the one i feel got it right.
overall, the alignment thing in games is almost as horrific as it can be in real life. bleah!