12-08-2001, 12:54 AM
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#23
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Ironworks Moderator 
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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To answer a few questions at one go,
quote: After almost another full day, the Cowled Wizard Teos will show up in the sphere with three apprentices for you: Larz, Nara, and Morul. You can instruct the apprentices to create magical equipment for you, such as the Wand of Apprenti (1000 gold/4 days), a Dagger of "Insert your name here" (250 gold/4 days), or a Ring of Protection (2000 gold/4 days).
There is a chance that your apprentices will fail the creation of your magic item, no matter which you choose. If you choose the Ring of Protection, Larz will die during the process... this isn't random. In order to tell whether or not the mages are going to fail, watch their response when you ask for them to build an item for you. If they tell you that the item will take a few days, then they will live to tell about it. If they tell you that the item will take four days, then at least one is going to die.
After you've had them create your first item, they will then offer to create a scroll for you. You can have them create Mislead (250 gp/4 days), Abi-Dalzim's Horrid Wilting (1000 gp/4 days), Meteor Swarm (2500 gp/4 days). If you choose Meteor Swarm, Nara will be killed during its creation.
Once you've finished with the scrolls, your apprentices will offer one last item for you. These are more powerful than the first and include the Staff of Power. The items they offer to create are a Robe of Apprenti (250 gp/4 days), a Ring of Wizardry (3000 gp/4 days), a Staff of Power (10,000 gp/4 days), or you can choose that they not create any items for you.
How this last item turns out depends upon how many of your apprentices are still alive. If you choose the Robe of Apprenti, Larz will die. Choose the Ring of Wizardry and Nara and Larz will die. The Staff of Power requires that all of your apprentices be alive, and upon success OR failure they will all die. The only way to keep all your apprentices alive is to not choose an item on the last dialogue.
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