You do not need any class. It is all a matter of preference and playing style. I tend to prefer the chance of an outright kill to just doing massive damage.
The Samurai is an amazingly effective class if developed properly. In my game I completely ignored magic and concentrated on Dual Wielding Swords and critical hits. He is now level 20 with 100 Str and Spd fairly high vitality and Dex and poor Senses (I am working on it). Wielding Fang (10% kill chance) and enchanted wakizashi he has the most kills in the party by a good margin. I guess it justs meets my play style.
Most combats start with either casting protection spells round 1 if the enemy breathes or casts or charging to melee range. My spell casters are used to soften up the enemy so my front line fighters can finish them off. My party consists of the following:
Vi - RPC Valk (Just liked her from when we met and have kept her except for areas she will not enter.)
RFS-81 Monk (I love his sayings.)
Samurai - I have always had or developed a samurai in Wizardry games.
Ninja - Same as samurai although I am not as impressed with the ninja in Wizardry 8. I would probably take a monk instead.
Ranger - Ranged Criticals, Auto Scout, Alchemy spells nuff said.
Bishop - I needed a spell caster to cover offensive and defensive spells. I really like the flexibility of this class.
Gadgeteer - Had to try it. Not very useful at lower levels but now at level 22 I cannot do without him.
Psionic - Liked his spell selection and the immunity to mental conditions. In the early game Insanity rules. He still has good later game spells although at the next level I am switching over to Bishop to expand his spell selection.
In the end you just have to select a party that works with your playing strategy. I originally played to Trynton with almost exactly the same party as above but with a Valk instead of a Samurai. Even though the Valk was doing well, I missed my Samurai so I restarted. I have not looked back since.
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