Ah, I see. I think. That makes sense at least.
I think I was confused because knock knock sometimes will open trapped chests without the trap firing, so I assumed that as my knock knock skill improved so the chances of setting the trap off would decline.
The moral is, the only reliable way of opening a trapped chest is having a party member skilled in disarming traps - there is no "magical" alternative? I never invested much in a lockpicking character - my ninja has a locks and traps skill around 42 now, which isn't good enough on the later, more powerful traps.
While I'm here, can anyone tell me what "Rune of Chaos" trap does? I hate traps that fire and then appear to show no negative effects. I made that mistake with Philosopher's Bane a while back, until I next found a shop! [img]smile.gif[/img]
krok
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