Mental is very good. Early on, it gives you the insanity spell, which is the best disabling magic. Always one of my favorites.
Air for several things, including Pandemonium (though that comes on late in the game) and Noxious Fumes.
Fire is good for awhile, but around midgame, too many monsters have fire resistance. And it only gets worse from there.
Basically, I concentrate most on defensive magic and disabling magic. When you get up to levels 6 and 7, then you have Quicksand, Death Wish, Instant Death, etc.
Nightowl2
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