My favorite solo has been a Faerie Bishop-Ninja. She was a Ninja for L1, to develop Stealth, Locks&Traps, and fighting skills. Then she hung around Burz as a Bishop to practise Alchemy (cast Light for a few weeks, then mix potions) and Divinity (Charm). She switched a few more times, just to get through various stages; sometimes she needed the Cane, sometimes it was magic-development time. She eventually got all the spells, but she only went total 18 levels as a Bishop, so only Alchemy got really powerful, but having learned all the spells gave her such an astounding Mana pool!
The hardest solo for me was Liz Fighter. I use magic so much, it was hard for me to develop this char. I did make him a Thief to get Stealth, just one level. This took forever to get 100, his int was so low he learned SLOWLY.
Many solo starts that i gave up fairly early as way too hard, including Gad-Bard multiclass (couldn't develop engineering fast enough). Rogue-Mage didn't work either, the skills were too divergent.
I don't think it's possible to make it without carefully planned practising of skills, that's why Bishop is useful, they can build up crazy magic skills. Lately i've been running the Bishop class only as far as 11 before switching permanently; it's the last level with lots of spellbooks, so i consider it a balance point between developing enough mana and getting the fighter-type swings-per-round development going while levels aren't so expensive. I haven't run a solo that way yet, just a 4-member team of Bis-Nin, Bis-Monk, Bis-Ran, and Bis-Sam. Absolutely the best team i've run through thus far.
Any one of those should make it as a solo, but i find much more pleasure in having four that can wade through the finish in one save.
[ 05-23-2002, 02:03 AM: Message edited by: otter ]
|