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Old 12-20-2002, 05:49 PM   #6
EEWorzelle
Manshoon
 

Join Date: October 25, 2002
Location: Gilbert, Az
Age: 73
Posts: 234
I thought I would mention that in my first game I actually went for Powercast in both the Bard and Gadgeteer. I can personally verify what was said above that it has no effect on the spells cast via instruments or gadgets. Powercast would only rise when I put three points into it at level-up, there was never an increase by casting via these in battle. It was a stupid thing to do and I hope other players reading this can save their precious attribute points and spend them more wisely than maxing out intelligence for those characters.

I like the Bard on the front line with strength and dexterity first. My current party has Bard, each of the 4 specialist casters (all with Powercast), and Ranger in the rear. For the Ranger I started with Intelligence (for Powercast), Senses (for Eagle Eye) and dexterity as third priority. The Alchemist is the most powerful attack caster (which is why I want more of that in the Ranger), and the Priest is the most powerful overall (all IMO, of course). Bard attack spells suffer from lack of Powercast later in the game and do not blow through resistances, so I use the Bard for melee/buffing then (my characters, after all, have no resistance to my Bard's buff spells). Developed right, with the right sword, the Bard turns out to be a great fighter.

I like have one character capable of fighting in a pinch in the rear. I am thinking of using the Gadgeteer for this in a future party. That would have the same composition as my first party (Bard, Gadgeteer, 4 specialist casters), but would use and develop them differently. It could be interesting to compare, not that I don't have to waste attibute points for the Bard and Gadgeteer on Intelligence any more (get it via items instead).
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