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Originally posted by Nightowl2:
As for power party, well, there are different ways of defining "power". As far as muscle goes, nothing really beats a well-developed berserk fighter with a good two-handed weapon or maybe two good one-handers. Ninja and monks are okay, but just not in the same league.
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Amen to that. The two fighters in my current "no magic" party--one with Excaliber, one with Fang and Diamond Eyes--routinely dish out in excess of 250 HP of damage per round. Unless I have the Gadgeteer with the Invigorator Belt cast Superman on them....
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I never had any luck with Samurai. They were never as good as my fighters. Even when, out of frustration, I hacked their stats, they didn't do well.
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A Samurai isn't supposed to be the melee power-house that a berserking Fighter will be--but that Fighter doesn't cast Nuclear Blast worth a damn. Personally, the Samurai is one of my favorite classes. Unless I'm running a pure-caster-only party, I pretty much never invite a Mage--I let the Samurai fill the Mage-book slot. They're a little slow getting started, but having a level 16 Samurai get a 6x Lightning Strike against Nessie for 25-30 HP a pop--while the summoned Greater Earth Elemental distracts her--makes it well worthwhile.