You are welcome rodeoclown! (yup, its a good forum for this game - lots of good contribution and nice peeps.)
Since you have selected a Mook as a Ranger I'm thinking you made this choice for a certain weapon? If thats the case then develop the Mook as a melee'er-meatshield, not as a ranged attacker - if you do that then you'll have a character that functions passably well as a meatshield. (and this doesn't mean the ranger won't be a good ranged attacker - it just won't be the best that it can be for this meathod of attack.
Mook Ranger Melee'er-Meatshield suggestions...
on creation you can crank up vit. and str. to 64 and still have another 12 pts. to distribute elsewhere (dex 67). I'd continue to up str. and vit. for the next 4 levels (i.e. level 5). At level 6 I'd continue with str. but stop with vit. and start on dex.. This should give you a strong base and build-up of increased hitpoints that will continue to accumulate more throughout the game. Likewise the start with 67 in dex. allows this character to unlock reflexation (nice for a melee'er) at level 16 (and of course dex. increases AC and attacks and more importantly your ability to hit). At level 13 you will have unlocked powerstrike from str. The character will be lacking in some additional attacks and swings/firing for the lack of speed, however it shouldn't be that bad and for ranged attacks a double shot crossbow will work nicely to counter this. Train these characters well in Arnika and you could leave there with powerstrike for this character (plus a very high ranged/bow/sword skill base). The lack of power cast won't be a problem for this character if you fire-off spells in 3's.
If you really like the Samurai then def. consider the Rogue/Stealth route and Don't wear armor (besides, Samurai don't have good armor available anyway). Make sure when your training the Samurai that you use a dagger in the off-hand - not a sword. After all what you really want here is a melee character to come in and occasionally turn any opponent into bloody chunks with a critical. The best way to achieve this is with a critical skill character (ex. samuarai) and with them utilizing critical weapons - attacking and hiting as often as possible. There are a few very nice swords that acomplish this but NONE that can be used in the off-hand position. A stilleto dagger however can be utilized in the off-hand position - and it has a very nice critical capability.
Consider for this character's race a Felpurr or a Hobbit (preferably the Hobbit). Hobbits acomplish the speed and dex. best because they can start off with 64 maxed in both. You then have 7 extra points to distribute which should be in str.. Continue to pump in points untill dex. and speed are both maxed at level 13. Then continue on with str and senses. The base requirements for the level of Rogue will already be there, so you won't have to worry about that when you want to switch to that class to develop that skill. Alternativly to the Rogue stealth class you could choose a Ninja just as easily (which would allow you to continue with your critical capability training while stealth training). Your str. can get an extra boost with a certain critical sword placed in the game for latter battles around level 16 and above.
If you still want the Monk you can certainly still keep it, but it isn't neccesary.
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