Loudhy wrote:
"my magic parties never left the monastery before they reach Lvl 10"
Whenever I have leveled up past 5 in the Monastery, I have had disease problems. How do you avoid it? [I forget how soon Alchemy skill reaches the point where you can make cure disease potions, but I think it is 40. You don't reach that by level 6, do you?]
More thoughts on the Arnika Rd:
I don't level up past five in the Monastery in order to avoid the disease-carrying rats, but right at the door before leaving, I take all the level ups I can. Why? More often than not, as soon as I step out I meet a bunch of venom crabs and get my shells to give to Antone. I never see them at level 5 and don't want to wait till Bayjin to get them. My spellcasters are generally Faeries, so Z'plates are useful to me. I know this makes the road harder, but I've also become very good at running away.
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DraconFighter<br />Cosmic Lord
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