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Old 07-08-2004, 04:11 PM   #1
booklord
Dungeon Master
 

Join Date: June 10, 2004
Location: Michigan
Age: 53
Posts: 53
I'm making progress on the game. I've onlt got four areas I haven't yet finished exploring.

Savant Tower -> I got in killed the guards, had Vi set a portal then portaled out. I'd rescue Arnika, but I'm too curious to see what will happen if I don't.
Sea Caves -> Currently in them
Rapax Away Camp -> Next on my agenda
Ascension Peak

Anyway with my party of a valkryie-samurai-monk-ranger-bard/fighter-bishop. These are my top ten toughest fight so far.

#10) Death Lord - Mountain Wilderness
In here mainly because of the disaster I faced when fighting him the first time. My samurai was driven insane in the first round and immediately started critically hitting his fellow party members. The second time I faced him I wised up. The super-speedy monk should cast soul shield not the much slower bishop!

#9) Nightmares - Swamp
Sometimes a monster can catch you off guard. "Oh look? Nightmares! Front Line get ready! These guys are about to charge and kick you" Well, now I know better! But before the bishop belatedly got soul shield up in the second round half the group was insane or working for the other side! The group barely survived. Honorable mention must go to a ring of sanity. A most valuable item for a bard to have.

#8) Screaming heads - Sige - Cemetary
What a disaster! The group was relatively low level, did not have soul shield yet. Half the group was driven insane and mamaged to kill the other half. I'm more experienced now and know better. If your entire front line goes insane, stop fighting and run (in circles if you have to) until the effects wear off.

#7) Rattkin Breeders - RAttkin Treehouse
What can I say they were tough. The damage they were inflicting was enough to take my a front line character and nearly kill them. Myles suffered one of his many deaths here. The battle might have proved another reload, but my bishop came through in the end. Multiple Insanity spells crippled the breeders and even got them to wipe out the rattkin archers for me.

#6) Crimson Poppies - Road to Arnika
Immune to the poet's lute, capable of putting most of the group asleep, not bad at melee. For a low level group going from the monastery to Arnika for the first time these guys can be tough!

#5) Rapax Horde - Rapax Rift
Over 20 rapax including beserkers, priestesses, samurai, and warlocks in an open area with no cover. Never has an elemental shield recieved such a work out! The sheer volume of spells caused status effects even through the shield. I also really came to know one of my groups primary weaknesses. With 2 stealthed monks and a non-stealthed samurai (one RFS-81) in the front position
you can expect 90% of the enemy melee attacks to be directed at the samurai! Medic!

#4) Juggernaut & rank weeds - Arnika Trynton Road
My group was young! Inexperienced! Cocky! They charged the enemy without a second thought. Next thing I know, most of the group is nauseated and I'm surrounded by enemies with massive hp and the ability to knock you out when they hit you. The battle was won barely, but what a fight! After destroying the rank weeds with a massed magical assault, the bard and bishop managed to keep the juggernauts disabled enough with sleep music and insanity spells that the warriors had a fighting chance.

#3) Death Rays - Umpani Sea Tunnels
Anything that can cast Death cloud deserves an entry on this list. I ran into 6 of these nasties and they made the psi sharks look like sissies! Part of the fault was mine however. Since I was underwater I had decided to remove much of my divine protection misc items to make room for scuba gear. ( Well, that and RFS-81 is one big wimp when it comes to divine magic. ) After the battle and the subsequent resurrections I rectified that situation by giving divine protection items priority over other Misc items.

#2) Sorceress - Death Lords - Cultists - Southeast wilderness
I hate death cloud. Even if sould shield and elemental shield at full the odds are someone is going to die. I lost the first battle but won the second. In this instance my bishop's lack of speed proved an asset. He could cast purify air spells in the same round as the death lord and sorceress cast their cloud spells thus negating the clouds before they could have any effect! Did I mention that RFS-81 is a divine magic wimp?

#1) Oak Saplings - Trynnie soldiers - Tyrnnie Treehouse
Ah Oak Saplings with their crush spells and multiple hp! Before anyone in the group could cast Elemental shield too! And too pour salt on the wound... a legion of friendly trynnie between the oak saplings and my warriors. It took only a few rounds to see this battle was hopeless. So I took the better part of valor and fled into a nearby treehouse. Several potions and dead trynnie later the oak Saplings followed me in. And even then it was close!
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