OK, first of all, thanks a lot for your beginners guide Scott! It truly helped me not braking these discs in half with frustration
Seriously, this is a great RPG. I'm just completely breaking my head over one of your suggested characters: the dualclass Alchemist/Mage. My whole party is kinda rocksolid with two polearmed and one Maced fighter Lizardmen (Atma, Ozma & Himna [img]tongue.gif[/img] ), a speed-casting Psionicist (fairie) with psionics trained to 80 (game is still kinda hard without training for me) named, offcourse, Psychomantis, an elven bishop using the power build (which is coming on so strong its kinda intimidating for the others

and last but very much the least: the speed-casting Fairie Alchemist, still stuck on level 2 (while the rest is over level 7) so she doesnt even has a mage component yet!!
Now I'm trying to figure out just what you had in mind with this character:
- it should be a speed-caster
- it should/will be casting element shield AND/OR soul shield later on, which is fine as long as I dont switch to the mage class.
You will need level 8 in Alch or Mage to access ElementShield. Whats puzzeling me is this line of yours: "in this respect you could likely train your potion mixing/Alchemy to the max at a fairly low character level and then switch to the Mage class where you would gain the bonus to magical resistance, and more importantly have higher level spells earlier (-than the Bishop alternative, I think). " How can I train Alchemy to a high level at a low char level if all the good potions already require a high level of alchemy and knock-knock isnt available until level 5!
So basically, the game is coming on just fine, Im managing OK, but now I have this level 2 Alch and I dont know how to advance it properly to make it a great character. So if you could post a good plan for a Alch/Mage, anyone can post offcourse

, it would help me out great. This is my fifth party and I do believe I will finally finish the game this time around