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Old 07-14-2005, 01:00 PM   #18
Sinteuil
The Magister
 

Join Date: December 17, 2004
Location: Zembla
Age: 56
Posts: 138
With fighters, I'd go primarily with strength and dexterity. Intelligence is only really useful for casters in the game, so you might want to consider it for your samurai, especially because developing the samurai's magic may prove more powerful than developing his ranged weapon skills (samurai are notoriously difficult to develop, so deciding on a trade-off on skill development early on isn't a bad idea).

Senses is a particularly excellent choice for both rangers and gadgeteers, since it will eventually unlock eagle eye skill. Unfortunately, gadgeteer toys are actually heavier than the bard instruments, so strength does become an issue, particularly late in the game when you get the heaviest gadgets, but this can be compensated by some miscellaneous magic items you'll find by that point. As you may have heard, the gadgie won't be a truly powerful character until fairly late in the game, so you may want to go with a bard for your first run through the game.

Monk is an excellent choice for covering psi spells, so after speed and dexterity, you may want to cover both strength and intelligence, and perhaps a few points to senses along the way since this may improve criticals.

Lastly, unless you're running an early patch of the game and not the current one, you definitely won't miss pick pocket skill.
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