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Old 01-14-2001, 01:44 PM   #17
G.W.
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You can't have 6 on 6. You can have 3 on 3 however.
Try having one archer with a stack of dispelling arrows and the Thurigan Bow. Make one wizard slayer, and the third (beserker for resistances probably) who can wear the helm that grants simcrulium. Equip two with the boots of speed. This gives you two beserkers and a wizardslayer charging into melee, one for each mage. The archer will strike at all the mages. However, because you can't pause in multiplayer the archer would have to be extremely deft to fire one arrow at each mage at a time, and he cannot wate time to switch to another stack through inventory, he has to pick the right number of dispelling arrows so that he runs out and goes to biting arrows.
One thing to point out is that you can't summon monsters effectively to fight another player because the other player can probably control those monsters as well. If only the mage party can control them, the fighters would be able to reduce the mage effectiveness by summoning their own monsters through horns and items, and reaching the limit on summoned, depriving the mages of their ability to summon. Use of the horn of blasting may also interrupt casting. A smart fighter player should be able to beat the mages consistently.