Well against a single beholder, you want to rush and hit it with everything you have. It can't really hurt you good unless one of those irritating stoning or death rays hit you. its cause wounds etc is more annoying than damaging. Use Melee weapons and hit it full speed and hope no one is unlucky to get hit by one of its stronger rays.
Now, the beholder lairs in the underdark area. I was in trouble there early on, i got killed pretty easy until I adjusted my tactics. My little old mage took them most out, go figure, after i got a great stragegy going.
I loaded up my mage with all summoning, magic missiles, fireballs, and area spells like cloudkill, acid cloud, etc.
Now, I went to the edge of a beholder room, so i can just see the edge of it. All my other characters were back at the entrance, i didn't use them for alot of it. I cast a area spell into the edge of the room, like a cloudkill. I had on boots of speed, so i ran back a little back, and cast another area spell were i was just standing at, ran back, cast another, etc. What this did was put up a virtual wall of damaging area spells between the approaching beholders and my team at the entrance. Beholders actually chase you all the way, so I just sat back with my other team members in the starting room, and watched the beholders die and take damage. Most of the time they died long before reaching me, or were seriously damaged when they did appear in the last room, my summoned monsters easly killed them. The mage summon spider spell works extremely well, those sword spiders really knock down the enemy.
The rest of the party with archers picked off lone beholders that approached. My hidden thief helped spot them and run back to get everyone ready. This approach worked well also with mindflayers, but they were more magic resistant so they didn't die as easy, even with a half dozen cloudkills up around them.
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