quote:
Originally posted by Memnoch:
Intelligence measures a character's memory, reasoning and learning ability, and is the prime requisite of the mage (and sorcerer). It will influence how many spells you can learn and what chance you have of learning new spells.
Wisdom measures a characters enlightenment, judgment and common sense. It is the prime requisite of priests (clerics and druids). A high wisdom will also give you saving throw bonuses.
So to answer your question, which one is better will depend on what character you are playing. If you're playing a cleric/mage, then they would both be important.
And Aurican is correct - the sorcerer is a unique class - you can't multi or dual with it.
*gah* I was wondering why some of the npcs had better saves. Saves has always been important to me and here I didn't even know how it works. So can someone give more information as to what number of wisdom gives what sorts of bonuses to saves?
Are there by any chance items that can increase int/wis to 18 as there are items that can raise str/dex to 18? (for SOA)
I'll try to buy some of those wis potions to see if they have an instant affect on my saves. I'm remembering my main guy has a saves vs death at 9 or so and that isn't great at all - he's a lvl 15 bounty hunter with a wisdom below 10 I think. I think his int is 9.....ugh.
Never knew this and thanks Memnoch for pointing it out.