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Old 03-08-2002, 01:48 AM   #11
Dakkon Darkblade
The Magister
 

Join Date: March 1, 2002
Location: Pinellas Park, FL
Posts: 105
Ah-hah!

Straight from the forge of Hunter Crosswinds the Berserkering Dwarf Legend comes the Riftsword +4...

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Riftsword +4
This two-handed sword is made out of an unknown material, though it does resemble illithium in general essence, but retains an unmistakably dark hue to its blade and hilt. It is so dark and dull, in fact, that it seems to drink up all the light around it, as well as much of the magic. Rumors speak that it came from a rather brash and strange looking individual who had been traversing the planes, and eventually landed in Faerun. Not much else is known about the original owner, or how it left his hands, and for all we know, he could still be out there looking for his long, lost blade.

STATISTICS:

Special Abilities (While Equipped):
Wielder gains +50% resistance to magic damage.

Combat Abilities:
Target spellcaster has 50% chance of losing a spell from memory on each successful hit.

Damage: 1D10 +4
THAC0: +4 bonus
Damage type: slashing
Weight: 12
Speed Factor: 6
Proficiency Type: Two Handed sword
Type: 2-handed
Requires: 18 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

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Thank you Strider for your inspiration of the Darksword, which, I hope you don't mind, this version is now the Riftsword. I was thinking of adding a small percent chance of reflecting cast spells on the spellcaster... which I could still do... but I realized I would have to make 9 stupid little Equipping effects each affecting a different spell level, from what I saw... which is tedious. It has the pictures of the Soul Reaver by the way. I saw the post and thought it kinda cool, so I threw it together in the last 20-30 minutes or so.

I was going to make the Dagger of Venom for SOA... but you know what? It's already in the Infinity Engine and everything, so I just extracted it, changed a couple of parameters to make it work right in SOA (one being the proficiency of short sword, for example), and it's done... just wasn't implemented in SOA or TOB. (Though I liked it a lot in BG1)
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