Guest
|
Well, took me long enough, but here is the rest of it.
As you know, we have plenty of land, and plenty of oppurtunities to be made. There are 3 main villages, and 4 other that are just really for stopping by and visiting, but of course you can find some jobs there. Traveling the north road from the main castle will put you in the Town of Lucksin which is essentially, one of the most important town.
Town of Lucksin
Perhaps one of the most busiest town on the land, Lucksin has great oppurtunities to be made. For mages who would like to start their own trade/business with their job, come here. They have a real estate office which has 3 two story buildings that are vacant. On each floor is an open office, so 6 offices in total to set up an alchemy shop, healer, trainer, anything along those lines.
Another point of interest is Mara's Inn. Mara is kind women, who is very friendly. And, she always keeps an ear out, so if your looking for some jobs to do, she most likely has one for a group of wizards, or single quests. Check the Job Board to see what she has up there.
Lucksin is also famous for its Grand Hall. The Grand Hall is the business section, and many people will find jobs there. It is building that has 4 sectors. The first is the Welcoming and Housing sector. This sector contains homes for people wishing to buy one so they can continue their studies (after all, certain things aren't permitted in our Keep). The 2nd sector is the business sector, where people set up small stands and shops. Some people are hiring, you just need the right skills. The third sector is the University. While our Keep has better materials, some people just can't afford it. So, they go to the University. They are hiring, and if anyone is interested, they are looking for an alchemist, and a healer. And since Wizards generally get into fights, they have positions open for 2 enforcers. Finally, there is the Mayors Hall Sector, where you will find the mayor and ask questions.
If you take the south road from the keep, you will meet a fork in the road. The eastern path leads to Elunst and the southwestern leads to the Village of Greydawn.
Tower Town of Elunst
Elunst is perhaps the most famous place on our land. It is a grand sight to see. While it appearance may be small, it is very large. When you first see the town, you will only see 6 large towers. But as they rise, they connect and spread out, creating more and more space. It is a pure wizarding town, that requires many magical talents to move around (such as levitating). (If anyone plays Morrowind, this town is much like the tower town of Tel Vos)
The citizens and workers of Elunst are noted for the impressive ability to use the magic skill of alteration in everyday life, and thus have the finest teachers of Alteration. The people of Elunst also study the arts of Summoning, and in their High Council, they study necromancy.
Political System:
Elunst was not originally part of our University when we decided to build it. When we purchased the lands (and the lands of the towns) the people we purchased this from were at war with another region. Elunst was built as fortress for the invaders, and was built on top of powerful resources so it was a vital stronghold for any side. However, when the war ended, Elunst remained in control of the invaders, so it has a different political system.
The Political System involves one poweful leader (referred as the Arch Magnus) and he has his 8 advisors. He has another 18 agents who act as operatives giving information to the Arch Magnus. The agents enlist 20 mages each so they cover certain places and find out if anyone is disloyal. The Arch Magnus also has his Documentors, which consist of about 500 men keeping financial records, making sure money gets paid, and making sure no money problems occur. Those 500 men report to the 3 Masters, and those 3 masters report to the Headmaster, the Arch Magnus finicial advisor. Finally, he has his Justice Wielders, who keep the law safe and sound. The Head of those men is the General, who also advises the ArchMagnus.
Continued on Next post
[ 12-16-2002, 04:04 PM: Message edited by: SecretMaster ]
|