Updated the HP post again to reflect everyone's current status.
Re stoneskin in the "gaming rules" post (first post of this thread), perhaps working it something like the 3e version, where it will absorb a set number of HP's of damage and any attack powerful enough to go over the cap (20hp IIRC) would end the spell after absorbing the 20 damage regardless of how many hp's are left in the spell... perhaps with a bonus to blunt weapons as they would have a slightly easier time cracking that nut...
[ 02-13-2006, 01:38 PM: Message edited by: Morgeruat ]
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