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Old 05-07-2002, 03:06 PM   #1
Dreamer128
Dracolisk
 

Join Date: March 21, 2001
Location: Europe
Age: 40
Posts: 6,136
I was still waiting for the game to come out when I read this on the official boards, is it really this bad?

Quote:
Ok, I have a mid-ranged system which is more than capable of running anything else out there without a glitch. Still the performance I'm encountering in Morrowind is making the game unplayable. I'm trying to be as detailed as possible about by specs and would love to see similar posts by others having severe performance problems, as I'm not really sure if these problems relate that much to the hardware as to something in the Morrowind software. Perhaps this might help Bethesda to home in on the problem that so many of us seem to suffer from (provided it *is* a single, common problem).

== System Specification =========================================
OS: Windows 2000 sp2
DirectX: 8.1 (4.08.01.0881)

CPU: 1 GHz Athlon Thunderbird
Memory: 640MB SDRAM
Motherboard: Via KT133 (with the 4in1 drivers to fix agp)
Gfx card: Geforce 3 Ti200 (Detonator XP 28.32 WHQL certified)
Sound card: Creative Soundblaster Live (Latest drivers)

Other:
- Graphics card set to use AGPx4, AA=off, MipMap=Best picture Quality, Vertical sync=Automatic.
- All non-essential services and processes terminated (i.e. all except the windows core).
- Display bit depth set to 32 bits of color information.

== Bench mark ================================================== =
Location of FPS measurement in the game: Just outside the door of the captain (where the game actually begins) and facing the town square.

Performance: 8-11 fps
Resolution: 1024*768
Game configuration: Pixel Shader=on, AI distance=minimum, View distance=far, Shadows=off, Music=off.

Performance: 9-11 fps
Resolution: 1024*768
Game configuration: Pixel Shader=on, AI distance=minimum, View distance=far, Shadows=off, Music=off.

Performance: 9-12 fps
Resolution: 1024*768
Game configuration: Pixel Shader=on, AI distance=minimum, View distance=middle, Shadows=off, Music=off.

* Performance: 9-12 fps
Resolution: 1024*768
Game configuration: Pixel Shader=off, AI distance=minimum, View distance=middle, Shadows=off, Music=off.

Performance: 12-15 fps
Resolution: 1024*768
Game configuration: Pixel Shader=on, AI distance=minimum, View distance=minimum, Shadows=off, Music=off.

Performance: 9-11 fps
Resolution: 640*480
Game configuration: Pixel Shader=on, AI distance=minimum, View distance=far, Shadows=off, Music=off.

Performance: 10-12 fps
Resolution: 640*480
Game configuration: Pixel Shader=on, AI distance=minimum, View distance=middle, Shadows=off, Music=off.

Performance: 13-16 fps
Resolution: 640*480
Game configuration: Pixel Shader=on, AI distance=minimum, View distance=minimum, Shadows=off, Music=off.

* To check the impact of not using pixel shader, which appeared to be none other than ugly water. No performance impact.
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SystemSpecification=============================== ======
OS: Windows XP Pro
DirectX: 8.1

CPU: 1.4 GHz Athlon Thunderbird
Memory: 512 MB SDRAM
Motherboard: ECS K7S5A with v1.09f agp driver
Gfx card: Geforce 2 GTS with v23.83 drivers (latest offical ones form website)
Sound card: Soundblaster Live (latest drivers from website)

Other:
- Graphics card set to use AGPx4, AA=off, MipMap=Best picture Quality, Vertical sync=Automatic.
- Display bit depth set to 32 bits of color information.

Bench mark ================================================== Location of FPS measurement in the game: Just outside the door of the captain (where the game actually begins) and facing the town square.
Morrowind.ini has the following setting to enable fps counter Show FPS=1

1024x768/no shadows/half view distance/one-thrid AI slider/no pixel shader/music high quality
13-16 FPS
Quote:
1.2 ghz Athlon
1024 MB SDRAM (PC 133)
Abit KT-133A (latest bios)
WinXP with everything shut down
Geforce 3 Ti 500 28.32 Det, AGP 4x, No AA, VSync Auto, Best Mipmap (changing mipmap settings doesn't change framerate, only image quality)
32 bit color depth

I did two location: Where you start up and on top of the lighthouse looking toward the tradepost.

1024x768
View distance far, shadows full: 8-12 at lighthouse, 13-16 at start
View distance half, shadows half: 16-17 lighthouse, 19-21 start
View distance near, shadows none: 28-33 lighthouse, 26-29 start

800x600
Same order as above
11-12, 13-14
16-18, 17-19
29-34, 27-30

640x480
Same order as above
11-12, 12-14
17-18, 16-19
31-36, 25-27
Quote:
I am having similar performance based problems. In buildings my framerate is 40-60. Outside it stays around 30. In the first town, my fps is 10-20. My system can run Jedi Knight II in 1600x1200 with Quincunx Anti-Aliasing and 8xAnisotropic filtering at 40-60 fps at all times. Something is wrong here. At first I thought it was supposed to be that slow, but after hearing of people with lesser cards getting much greater performance, something must be very wrong.

OS: Windows XP Professional, all updates via Windows Update
Motherboard: Shuttle AK31, VIA VT8366/VT8233
Proc: Athlon Xp 1800
1.0GB DDR Ram
Gainward Geforce 4 ti4600
Detonator 28.32 Drivers
Sound: Creative Soundblaster Live! 5.1

The game is playable, yes, but I spent 600$ upgrading for this game, and I have to run it with shadows almost off and draw distance at 75% to even get the numbers listed above. I get 9900 3DMarks, for Godsakes! I hope that the devs find out what is going on soon, unless this is normal, but I can't believe that. No engine is that clunky.

Of course, the worst thought is if I never find out what is going on...upgrade for nothing...but I know the devs will do their best.
Quote:
I'd love to see a dev comment on this. After turning on the FPS counter and realizing that in populated areas my FPS always drops below 10, I decided it was time to search around for some info on this. Looks like a lot of other people with solid, mid-ranged systems such as mine, are experiencing the same problem -- 60+ FPS indoors, decent FPS (30ish) in the wilderness, but in populated towns, it's virtually unplayable. Either this is a significant shortcoming of the engine, or it's a bug of some sort.

My system:

Athlon 1.4 Ghz
512 MB of DDR RAM
GeForce 3
DirectX 8.1
Detonator 28.32 with hacked refresh rate fix
SBLive! 5.1
Windows XP

The only thing I can think of is sound. Sometimes sound is the culprit of bizarro frame rate problems. Who knows? I'm grasping at straws here -- I've tried tweaking everything: hardware settings, graphics settings, driver versions, etc.

Oh, here's what I'm running Morrowind at:

1024x768x32
Anti-Aliasing 2x
Real Time Shadows: 0%
View Distance: 100%
AI Updates: 75%
Quote:
Just to remedy my curiousity on this subject, I stopped in at the local gw2k store the other day to test out how the game would run on a top of the line system. I used the following setup: p4 2.4 ghz,ti 4600, and 1204 mb rdram. I then set all the options to max, and was shocked when there were noticeable hiccups in the game. Even at the setting above 1024x768, with distance turned down a bit, the game was jumpy. I think a patch might be in order or something. Just my 2 cents
These are just the first posts, the list just goes on and on and on...
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