I couldn't figure out why Starlancer was so completely different to Wing Commander: Prophecy. It felt like a complete step backwards, in terms of style, sophistication, game engine, mechanics of flight...
Freelancer definitely has the plot going for it, though I feel it 'peaks' in the middle of the game, in Britannia - the feeling of utter desperation during the frantic, daring escape from Britannic space, pursued by the Rheinlander navy, was fantastic, and easily my favourite episode of the game. After that, it got a bit weird... and felt rushed.
[ 02-15-2004, 07:42 PM: Message edited by: Tancred ]
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