Another much older game which I think is one of the ultimate games for randomisation is SSI's Dungeon Hack, made using the classic Eye of the Beholder engine.
Its quite your classic dungeon crawl with the box IIRC advertising over 4 billion possible configurations. That includes items, monster frequency, trap frequency etc. I played it for awhile years ago just after I finished the first two Eye of teh Beholders and enjoyed it for the most part, but couldn't help feeling that it played a bit too much like a construction kit.
But if randomisation and diablo style gameplay is your thing, then I'd find a copy and give it a shot, definitely. Kind of an apt title in terms of its similarity too, I think.
[ 05-05-2005, 04:12 AM: Message edited by: CerebroDragon ]