I am always reloading whenever anyone of my guys dies. A good CRPG is a fairy tale for me. I treat all my characters as my children - and I want the best for them. The best equipment, the best skills, the best strategy, the best tactics, and the best development. Death does not belong to things I want for my characters.
Moreover, I am convinced that, in a good CRPG, death of a hero is a result of a blunder of the player. If it isn't the case and deaths aren't results of blunders then we have to reconsider the word "good".
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My name is Demon\'s Last Day. Yes, the last one.
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