View Single Post
Old 11-10-2001, 06:53 PM   #3
Vaskez
Takhisis Follower
 

Join Date: April 30, 2001
Location: szép Magyarország (well not right now)
Posts: 5,089
Nice ideas although they are difficult to implement....

I can do the first one...thanks for that idea [img]smile.gif[/img]

I can't predict where the PC is going to go......also you can only tell an AI controlled character to set traps if u know the co-ordinates. So I would have to make him move to the point where the player is heading and for that I would need to know which area they are in etc (different script for each area? don't think so....)....it wouldn't work

I can do the 3rd one in part.....stronger enemies using smaller ones as distraction.....good idea......fleeing, reinforcements: possible....circling behind back.....difficult:
There is no trigger to check whether you are behind or in front of the trigger and the Backstab() script command does not work and is not used by Bioware....they use the simple attack command so AI thieves sometimes 'backstab' from the front, maybe u have noticed


without giving too many surprises away ...I do have thieves doing a random walk after they go invisible because if they were just fighting an oponent.they would be facing them....a random walk might place them at a different angle.

[ 11-10-2001: Message edited by: Vaskez ]

__________________
Too set in his ways to ever relate
If he could set that aside, there'd be heaven to pay
But weathered and aged, time swept him to grave
Love conquers all? Damn, I'd say that area's gray
Vaskez is offline