Nice ideas although they are difficult to implement....
I can do the first one...thanks for that idea [img]smile.gif[/img]
I can't predict where the PC is going to go......also you can only tell an AI controlled character to set traps if u know the co-ordinates. So I would have to make him move to the point where the player is heading and for that I would need to know which area they are in etc (different script for each area? don't think so....)....it wouldn't work
I can do the 3rd one in part.....stronger enemies using smaller ones as distraction.....good idea......fleeing, reinforcements: possible....circling behind back.....difficult:
There is no trigger to check whether you are behind or in front of the trigger and the Backstab() script command does not work and is not used by Bioware....they use the simple attack command so AI thieves sometimes 'backstab' from the front, maybe u have noticed
without giving too many surprises away ...I do have thieves doing a random walk after they go invisible because if they were just fighting an oponent.they would be facing them....a random walk might place them at a different angle.
[ 11-10-2001: Message edited by: Vaskez ]