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Old 02-15-2002, 03:38 PM   #70
JR Jansen
Drizzt Do'Urden
 

Join Date: May 31, 2001
Location: Mol (Belgium)
Posts: 658
quote:
Originally posted by Neb:


Sorry to have to say this JR, but you are WRONG! Even if it's turnbased an unexpected enemy action can often kill you, ever played... Chess? Overlook one possibility there and you might be DEAD, and what is Chess? Yes, that's right, Chess is TURN-BASED.

And listen, a well-planned strategy always has a back-up plan of action, so in case of unexpected enemy reinforcements or enemies being more skilled than expected you will in an FPS game, if you're not 100% confident of victory, spot such things as nearby air vents and holes in which you can hide should the enemy prove to be stronger in order to buy some time to plan a new strategy and reload your weapons/use a medikit/regenerate/something else.

So in that case you won't be acting on pure reflexes.

But anyway, when it's reflexes and speed of action then RTS games are just as bad, a smaller force might win there because one player is faster at issuing orders than the other is.



Your chess analogy doesn't fly. Of course an unexpected move can cause you to loose (or die) but you get the time to rethink strategy and you mostly (unless you have very little time on the clock) don't need to react in the blink of an eye. That means that you get time to maybe do such a move as to avoid loosing.
And how would you be getting to those nearby air vents ? Exactly, you count on reflexes.

[ 02-15-2002: Message edited by: JR Jansen ]

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