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Old 10-14-2002, 06:31 AM   #13
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
The code below means that the Mage will not cast Melf's Acid Arrow on a target if the target is under the influences of (Minor) Globe of Invulnerability, or has more than 75% Acid Resistance, or has more than 50% Magic Resistance, or has Mirror Image active, or has (Minor) Spell Turning active. I am still trying to figure out how to handle Mages with Spell Immunity and Spell Deflection.

code:
IF
ActionListEmpty()
See(NearestEnemyOf(Myself))
CheckStat(NearestEnemyOf(Myself),0,MINORGLOBE)
CheckStat(NearestEnemyOf(Myself),0,SHIELDGLOBE)
!CheckStatGT(NearestEnemyOf(Myself),75,RESISTACID)
!CheckStatGT(NearestEnemyOf(Myself),50,RESISTMAGIC )
!StateCheck(NearestEnemyOf(Myself),STATE_MIRRORIMA GE)
!HasBounceEffects(LastSeenBy(Myself))
HaveSpell(WIZARD_MELF_ACID_ARROW)
THEN
RESPONSE #100
Spell(NearestEnemyOf(Myself),WIZARD_MELF_ACID_ARRO W)
END
[/QUOTE]The IWD Mage AI script I have now is still a bit buggy in the defensive area, but most of the offensive scripts are working perfectly.
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