Quote:
Originally posted by Dundee Slaytern:
Personally I use SecondNearestEnemyOf() for Melf's Acid Arrow to make it more random since enemies move around.
ADD] Personally, I regret not doing a fighter script first as that would be soooo much easier to do as all I need to add it to make them drink healing potions and antidotes when necessary.
Custom AI Scripts rock! Now... if only I can figure out how to implement my PRATI tactic into an AI script... then I can play BG2 as though it is a movie. [img]tongue.gif[/img]
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Hmm. i've seen others using TenthNeasrestEnemyOf(), i dont know what these actually do, but im guessing it choses randomly from the ten closest enemies?
Fighter scripts... no point, i never use fighters
LOL, not quite playable as a movie, you still have to talk to people and tell your mage/sorc where to walk.
ADD] BTW, do you think this would work?
IF
ActionListEmpty() //not doing anything
!StateCheck(Myself,STATE_STONESKIN) //not stoneskin-ed
HaveSpell(WIZARD_STONESKIN) //have stonskin
THEN
RESPONSE#100 //always
Spell(Myself,WIZARD_STONESKIN) //cast stoneskin
END
[ 10-14-2002, 07:28 AM: Message edited by: White Lancer ]