Use Shadow Dragon Scale/Aegers Hide/Armour of Deep Night.
Remember that Druids can use swords but are restricted to scimitars only, but use Belm to get the all important extra attack. Druids can only use bucklers so dont bother using sword and shield style. Invest a point into single weapon style at first which will double your odds of getting a critical hit. When you reach the higher levels, you might want to try dual wielding, although your attacks will be a -2, -6 (since you can only stick one point into 2-weapon style) so wait until your THAC0 is rock bottom and you have at least +3 weapons before you try it.
Use the sling of Everard for ranged attacks.
Keep the ataff to the Rhynn close at hand to (as Dundee puts it) poke the enemy to death for those Adamantite Golem moments. (the above 2 are vital for the Kangaxx battle, and the ring of Gaxx is a must for druids).
Use the ring of earth control since you'll want to maximise your Druids poor AC.
Helm of Balduran is useful for the saving throw, attack bonus and AC bonus which all need help for a druid.
Cloak of the sewers to start you off (the troll shapechange is a godsend since its rapid natural regen will effectively heal your charactesr once per day).
Boots of Avoidance/speed of course.
Plenty of people have soloed Druids since they can rock and rival clerics anyday (same hitpoints/attack bonuses/saving throws - some worse spells, some better, only drwaback is the armour and weapon restrictions but some cool bonus spells make up for this - iron skins is only available to druids).
Spell wise, use
Level 1: Armour of Faith, Doom
Level 2: Resist Fire/Cold
Level 3: Rigid Thinking, Protection from Fire, Call lightning
Level 4: Call woodland beings (3 Nymphs casting hold monster = easy pickings), death ward
Level 5: Iron Skins, Insect Plague
Level 6: Heal/Harm, Conjure Animals
Level 7: Natures Beauty, Conjure Earth Elemental
Then of course there's the quest spells for ToB. Go for the elemental prince summons and Devas.
|