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Old 11-03-2002, 05:39 PM   #17
Jim
Quintesson
 

Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
"It does provide total immunity to Magic Missiles (though not in Baldur's Gate I or Icewind Dale)"

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But since this is a BG2 Spell Reference...
I know [img]smile.gif[/img] But it was stated that this spell does not protect from MM in IWD. I was merely saying that it does

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Cone of Cold: 20D4+20 = Average 42+20 = 62.
Skull Trap: 60D6 = Average 183.
Level 3.
How do you figure 60D6? Skull trap deals 1D6 magic damage per caster level, therefore surely the maximum is 20D6. Now that I think about it, a 20th level skull trap will beat a 20th level cone of cold, but as far as I can see, that's the only one that can for sub level 5 spells.

"It was suggested to take skull trap over sunfire, but sunfire is available by level 9 (so a skull trap would do 9D6 at this equivalent level) and deals 50% more damage than a fireball dealing 15D6 damage! I think sunfire is a very capable spell. There's also no danger of harming the caster like there is for a fireball or skull trap spell."

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I didn't quite get this one.
Skull Trap is availabe earlier, and deals better damage.
A simple aiming will prevent damaging the caster.
The point I'm trying to make here is that skull trap deals 1D6 per caster level. Level 5 spells first become available at level 9, therefore a level 9 skull trap will deal 9D6 damage. A sunfire cast at the same level will deal 15D6, and hence has much more potential for lower level mages.

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Not true.
CMW cures 14 damage.
CSW cures 17.
17 - 14 =
My bad. I've been playing too much IWD! Cure moderate only heals 11hp in IWD.

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Check out the description.
The Manual is wrong - Protecion from Fire (both Arcane and Divine) grants 100% resistance. Havn't checked into the duration part.
Sorry, I worded this wrong. The divine version grants +80% resistance to *magic* fire, the arcane version grants +50% resistance to *magic* fire. Both grant 100% resistance to normal fire. The durations are different, as are the casting times, so these spells are definatley not identical.

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Toughness is not all about HP.
We're also talking about AC, resistances, immunities, etc...
Aerial servant: AC = 3, HP=128, saving throws: 4,6,5,4,7, resistances: none
Mountain Bear: AC = 6, HP=70, saving throws: 8,10,9,10,11, resistances: none

Hmm, both have equal resistances, but the aerial servant has a better armour class, superior HP and superior saving throws. I still can't agree with the statement that mountain bears are as tough as aerial servants [img]smile.gif[/img] .

I'll have to look into natures beauty if that is the case.

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Thank you for the great reply.
NP [img]smile.gif[/img] . I'll try and get some more feedback for tommorrow too [img]smile.gif[/img] .
Jim is offline   Reply With Quote