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Old 11-04-2002, 11:36 AM   #21
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Another Email from Xyx!
Spell Reference is updated, BTW. [img]smile.gif[/img]

Quote:
Xyx's second Email:
Ah, more feedback to respond to...

Dundee says:

"Even if you dislike using Pierce Shield, at least correct the analogy or people might get the wrong idea that PS will get rid of Spell Trap. Remember, it is remove one level 8 spell and -30% Magic Resistance for a level 20+ Mage."

He must be confused by the Staff of the Magi. That Spell Trap is undispellable
by Pierce Shield or Ruby Ray of Reversal. The memorized one goes down
perfectly. I reworded the Staff of the Magi note a little.

"[about Protection from Energy] Jon Irenicus, Shahagalar, Kangaxx, Suneer,
Tolgerias, Lavok, and some more? These are the ones with ADHW, there should be
more using Skull Traps."


Alson said "name TEN mages". Besides, I can't remember anyone but Lavok cast
Horrid Wilting myself, and I remember only liches casting Skull Trap, after 15
other spells. Must be the mods he has installed.

"FoD is not pathetic. It has by default, a -2 saving penalty which is pretty
good already. Greater Malison ensures more or less that it will work, but even
without Greater Malison, its' success rate is remarkable in SoA->ToB."


There's some mythical aura about spells that people have gotten lucky with one
or two times against dragons. The idea is apparently that if it takes down a
dragon in one casting, it must be the best spell ever. Luck, for some reason,
suddenly has nothing to do with it anymore.

Greater Malison FAR FROM ensures that it will work, since it still leaves the
average dragon (save vs Spells 5) with 50% chance of making the save (and that's
not even including magic resistance).

All this spell has over Polymorph Others is the -2 save penalty and some
pathetic damage. I don't consider that a good trade for THREE levels
difference.

Does he use clones much? I'm currently reading through the ToB part of
Elmonster's Journal, and he writes that, halfway through ToB, he's going to
memorize Project Image for the very first time. He's obviously someone who has
a way with spells, but somehow he never realized the potential of cloning.

"You are talking to a guy who likes to summon 100 Skeleton Warriors and sic them on the enemy. You do not see me casting Incendiary Clouds over them as well do you? This is easily testable, simply cast Ice Storm or any equivalent spell and send in a Skeleton Warrior. They are immuned to cold, but they will still go hostile because the spell was from YOU. This is NOT IWD, summons will go hostile when hit by AoE spells casted by you. The chance to go hostile is not 100%, but akin to 95%."

Well, I tried AGAIN. Summoned three Skeleton Warriors and cast three Skull
Traps at them. One got damaged and turned hostile, the others made all their
magic resistance checks and stayed friendly.

I think he's confusing magic resistance with damage resistance here. If you do
zero damage to a summon, it DOES turn hostile. When it makes a magic resistance
check, you don't even do the zero damage.

I missed it when Alson said: "I wholly agree - you know how much i like SI.
I talked to Xyx about it many times, but it's HIS guide, after all.
He has the final word, and he doesn't like it as much as we do."

I DO like Spell Immunity A LOT. I just don't think that one mage in a full
party has a use for it day in day out. Making one guy immune to 10% of the
spells you get thrown at you is, well, not super. I'll reword it, though.

"people think I am crazy to exclude Breach from my SSSL."

"Super Sorcerer Spell List"? But he's right. Who needs Breach? Handy but easy
to work around (all you need is a little patience =D).

"Resist Fear lasts for one hour, Remove Fear lasts for 2 turns."

Whoa, good point! Will change.

"[about comparing Flame Arrow to Melf's Acid Arrow] This is like saying a M-16 is comparable to a Berreta."

Will change.

"I am not 100% sure, but judging from the MMMs that enemy Mages throw at me, it only removes one skin per hit."

Damn, it's true. =D Shows you gotta personally verify everything people claim.
Reworded (plus I mentioned the weight).

"RRoR is only level 7."

Damn, I must've been sleeping. [img]smile.gif[/img]

"List out all the save penalties to avoid confusion."

Redundant. I'd rather take most of them out. Still, if anyone cares to provide
me with a 100% accurate and complete list of save modifiers, I'll put it in.

Keep the feedback coming! [img]smile.gif[/img]

Xyx
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