The following info is courtesy of the Rogue Rebalancing MOD. It's certainly possible that the MOD changes the various Songs' effects, but whether they change or not, at least Rogue Rebalancing lets you know what the songs DO.
Bard:
Lvl 1: Allies get -1 THAC0 and -1 Save vs. Spells
Lvl 10: -1 THAC0 and -1 to all Saves
Lvl 20: -2 THAC0 and -2 to all Saves
Blade:
Lvl 1: Allies get -1 THAC0 and -1 Save vs. Spells
(never improves, Blades cannot choose Enhanced Bard Song with Rogue Rebalancing installed, but they get a Weapons Display ability to approximate a Bard Song)
Jester:
Lvl 1: All enemies within Jester's sight range must Save vs. Spells with -4 bonus or be Confused
Lvl 15: Enemies must make another Save or be Slowed
Lvl 20: Enemies must make another Save or be Stunned
(The documentation is a little bit hazy here: It does not say if enemies get a bonus to their Saves vs. Slow or Stun, nor does it say if the Stun is added to the Song's effects, or if it simply replaces the Slow.)
Skald:
Lvl 1: Allies get -2 THAC0, +2 damage and -2 AC
Lvl 15: -4 THAC0, +4 damage and -4 AC, immune to Fear
Lvl 20: -4 THAC0, +4 damage and -4 AC, immune to Fear, Stun and Confusion
Enhanced Bard Song:
Bard gets -10 AC and +10% Magic Resistance
Allies get -4 AC, +5% MR, -4 THAC0, +4 damage, and immunity to Fear, Stun, Confusion, & Normal weapons
[ 09-18-2003, 01:58 AM: Message edited by: SixOfSpades ]
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